Cinder swarm
HomingEnergyArea
- Damage
- 12
- Cooldown
- 4.2 s
- Radius
- 1.2 m
- Crit chance
- 8%
- Crit damage
- 2×
- Projectiles
- 4
- Energy scaling
- 0.8×
Cinders set enemies alight; burning ones combust.
- II
+1 cinder
- III
Leaping embers or Smolder
- IV
+25% damage
- V
Flashover or Ember guard
Rank V with Thermite cell
Reach renown 38