Skip to contentWhat’s new
- Settings and progress start fresh under the new name.
- The game is now called Break for Parts.
- Every slot links to the tile on its left. Arrange your modules to choose what feeds them.
- Tinker's twins rank up together for their combined price. A lower-ranked twin catches up first.
- Level-up, draft, forge and evolve cards show their effect up front. Inspect a card for every value it changes.
- Crit chance cards give 2, 3, 4.5 and 6 percentage points by rarity, and enemies in rounds 12 and 13 are weaker.
- The browser version downloads 40% less and starts faster on return visits.
- The weapon and difficulty step keeps your chosen character visible. Select the portrait to change it.
- Use LB/RB or Q/E between sections, Z/C for sub-tabs, and V for Stats. The Controls view lists the keys.
- Item cards always open their details. Cargo rarity and focused cards follow the same rules as offers.
- Branch comparisons show effects you lose, and difficulty details mark stronger enemies as costs.
- The loading screen takes its colours and type from the game's interface.
- Comparisons and difficulty details show values that do not change in plain text, not as a loss.
- The game's name, look and Collections now come from one place, ready for the website and a final title.
- Choose your character first, then your weapon and difficulty. Back keeps your chosen character.
- Details open beside what you inspect and leave its buttons clear.
- Move through screens and Stats with the controller from the moment they open.
- Shop cards keep their size while you buy, lock and sell.
- Change settings with their value buttons. Inspect a row for its explanation.
- Play four new characters: Strider charges modules by moving, Marshal earns bounties, Tempest spreads Shock and Needle charges the Link with critical hits.
- Character abilities now feed the first link in a chain. Reworked link items spread weapon links or strengthen the whole chain.
- Tune sound, graphics and controls in the new Settings menu, with explanations beside each option.
- Inspect stats and items for their rules, current effects and damage dealt this run. More enemies now reads as a benefit.
- Shorter shops keep owned items visible, with Stats one press away. Couriers take four times as much damage to bring down.
- Open What's new from the version beside the main or pause menu title. A marker shows when an update is unread.
- Find weapon and module ranks in the shop, alongside new modules and items.
- Rank offers show their improvements before you buy, including both branches when there is a choice.
- Linked modules keep firing on their own. Each link adds extra attacks aimed at the previous link's target.
- Build a chain for extra attacks along the row, with the strongest boost at its first link.
- New modules arrive linked, ready to join your chain.